
My Role
CoroRun was developped in 4 days hard jam (a game jam with obstacles given to the teams) during the lockdown in 2020. It is a 3D, 2 player splitscreen game made with Unity. I mainly worked on the AI, some abilities and the player selection menu.
Pitch
In a city where people have to wear masks, CoroBoy has decided that pissing off the local cop was a good way to have some fun. His plan? Ripping off everyone’s masks and run away as fast as possible! But CoroCop won’t let this stand, and he’ll rush to put the masks back and deliver sweet justice unto CoroBoy!
Who will win between CoroCop and CoroBoy in this wild race?
Features
- Two player splitscreen game
- AI wandering
- Different Abilities for each character

In this game in versus split screen, each player must unmask or mask back the most NPCs before the end of the day.
But be careful if you’re playing as CoroBoy! If Corocop catches you, you’ll be done for! But don’t worry, even if you fall, another unmasked person will take your place!
CoroCop, it’s up to you to catch CoroBoy! Use your radio to get a short glimpse of CoroBoy’s position and use your taser to pin this dirty rapscallion in place!
The Team
Producers: Leonard jeannerot
Programmers: Clarence Berard, Dorian Gélas, David Duhem
Game Designers: Paul Bourdeau, Damien Salgueira, Christophe Amorim Rodrigues
Game Art: Jason Hameon, Charlotte Litto